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Lux delux vegas6/4/2023 The Ultra-Luxe members-only area consists of a large dining room, adjoining prep room, reception area, closet, and 10-12 members of the White Glove Society, some of which are armed with dress canes and described as " bouncers." The bouncers will be hostile towards the player character unless they have been inducted as an honorary member of the White Glove Society by Marjorie, and subsequently been given a key to the room. They will confront the player character if they are caught in the basement without honorary White Glove Society membership or a White Glove Society disguise, and will turn hostile if the player cannot pass a Speech or Repair check. The basement hallways are regularly patrolled by a small group of three White Glove Society members, two of whom will initially be seen at the bottom of the first set of stairs "roasting" brahmin with flamers. The basement itself consists of a number of rooms, including Philippe's actual kitchen, the pantry, the locked freezer containing Ted Gunderson, an elevator back upstairs, and a wine room, containing a bottle of wine the player character can spike with sedatives as part of the quest Beyond the Beef. The basement kitchens of the Ultra-Luxe are accessible from the members-only area, where the door is unlocked, and The Gourmand, behind a door with an Easy lock. Gamblers, travelers and other Strip tourists found here will theorize the White Glove Society is more interested in maintaining the Gourmand's air of exclusivity than filling the restaurant, and are consequently padding the waitlist and arbitrarily denying access to customers. The restaurant is renowned for its famous brahmin Wellington, and boasts a long waitlist, even though it usually seems sparsely populated. The Gourmand is a famous restaurant run by temperamental chef and White Glove Society member Philippe. There are three metal boxes within the cashier area at the bottom of a shelf that holds weapons and those of companions, and a variety of random caps and small loot in the other safes and containers. The door to the cashier has an Average lock. Mortimer can be found at the reception desk. The drinks are overpriced, but that's the point. The highly fashionable bar, "The Top Shelf," is also located in the entrance room that doubles as the casino. The lobby and casino area contains the lobby and casino. The building is divided into seven parts: From what I hear, I'd want to eat at the Gourmand every night. House himself describes it " put together one hell of a resort hotel, too. Roulette and Blackjack are the only games offered. The casino's prime attractions are its meat-oriented restaurant, The Gourmand, its cocktail lounge, Top Shelf, and its art gallery. All of the staff and family members are well-dressed, well-spoken, and well-behaved. Almost needless to say, the Ultra-Luxe pampers its clients and provides The Strip's most elite casino experience. Įven after the Great War, the Ultra-Luxe continues as an establishment of ineradicable refinement that delicately conceals its operators' more questionable past tendencies. The Las Vegas chief of police claimed the incident as a major victory. Eyewitnesses provided conflicting details, but sources agreed that it was a chaotic situation, that all five of the mobsters were killed and seventeen bystanders were injured. The Ultra-Luxe is a luxurious pre-War resort built roughly at the same time as the Tops casino, featuring the finest quality accommodations and a world-class restaurant, the Gourmand, all to provide its patrons with the highest possible quality of service and living.Īs part of the establishment's pre- War history, a mob shootout took place in the casino on July 13, 2072.
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Noatikl vs rapidcomposer6/4/2023 Only thing missing (unless it's there and I can't find it) is swing. Tried DrumJam.instantly bought all the packs. Plus on the pads area there is the random Bedlam effects. You can lock down any parts you don't want to change, and restrict which instruments might show up. If you press and hold the buttons you can enable auto-randomize which will periodically (also with random period) trigger randomize. Uncorrelated becomes said:ĭrumJam is not generative but it has randomize features to give different combinations of percussion elements and variations. I have an idea in mind, using midiflow app to remap notes condition to have a meaningful Conway's life when playing Quincy. Which is a pity because I like the concept otherwise. I have come to the same conclusion about Quincy, it seems to be completely arbitrary and not related to what you draw. At a finer ongoing level for each step or each position, there is no correlation and no way of defining a meaningful correlation between sound and vision. There is very little correlation between what you see and what you hear, other than that the choice of starting “seed” and the choice of type of music seem vaguely linked from the start. I now consider it to be an app that shows an animated Conway’s Game of Life visual display, while it plays its own music along to that. I can also find no way of deciding what sound will be made upon which visual condition. I’ve had Quincy for a long time, but I have recently realised that I can see no relationship, none at all, between what I hear and what I see. Thanks and And set to Hold and I can 'walk away' for a bit and fiddle with, eg, the synth that's Gestrument's playing via MIDI Out. Didn't quite see it before as generative. More hit and miss in that it can get way too randomly chaotic very easily, but can also get awesome happy accidents with it as well. I can spend hours playing & experimenting in this one. I'm begining to see this already stellar app in a whole new light.Īlso, +1 for Xynthesizr. That created some random, incredibly beautiful progressions. Then set the rhythm randomness at 100%, pitch fluctuation at about 75%, and infinite play. This time enabling new instruments and connecting several string-like patchs from the DRC synth (since I find its midi controls clear, straight forward, and intuitive). The problem was I was always generally trying to connect external synths instead of enabling a new intrument and connecting to that.Īfter reading this post I gave it another go. Yes, I knew it has midi settings, but the level of control seemed too daunting and could never get anything connected. I'd always thought of gestrument as its own instrument with its own set of built-in sounds, not as a midi controller per se. I've been mostly lost trying to figure out midi connection stuff, but am slowly getting a better understanding of it all. This comment finally triggered an a-ha moment for me. Gestrument allows a lot of randomization, and is mainly a "MIDI controller instrument" but also has some built-in sounds. |